Drift and Hack your way out of cyber jail nerd

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(Submission for LDG Jam 2026)
[incrementaldb_verification: JcupDev] 
Creds:

https://opengameart.org/content/n64-lasers (CC0)
https://kaylousberg.itch.io/space-base-bits (CC0)
https://assetstore.unity.com/packages/p/low-poly-motorcycles-243172 (UnityStore Single Entity)
https://assetstore.unity.com/packages/p/ucla-wireframe-shader-21897 (UnityStore Standard Unity Asset)
https://assetstore.unity.com/packages/p/shapes-173167 (UnityStore Single Entity)
https://sketchfab.com/3d-models/brain-735ca31a3b22433281e6fa9606792faa (CC Attribution: maheshshinde777)
https://www.fab.com/listings/e052a531-273c-4e19-a0f0-0cd022109fc0 (Fab Standard Personal License)
https://opengameart.org/content/sci-fi-interface-textures (CC0)
https://cyrex-studios.itch.io/cyberpunk-pack (CC BY 4.0 to credit 'Nathan Gibson')
https://assetstore.unity.com/packages/tools/modeling/wire-builder-142485 (UnityStore Single Entity)
https://opengameart.org/content/heavy-turret (CC BY 3.0)
https://seansleblanc.itch.io/better-minimal-webgl-template (MIT License)
https://assetstore.unity.com/packages/2d/laser-beams-vfx-362662 (UnityStore Single Entity)
https://assetstore.unity.com/packages/2d/textures-materials/nightmare-materials-144804 (UnityStore Single Entity)
https://github.com/benmcinnes/ArcadeVehiclePhysics
https://opengameart.org/content/dialup-song (CC0)
https://assetstore.unity.com/packages/2d/gui/damage-numbers-pro-186447 (UnityStore Single Entity)
Updated 18 hours ago
Published 1 day ago
StatusIn development
PlatformsHTML5
AuthorJcupDev
GenreStrategy, Action, Racing
Made withUnity
Tags3D, Bullet Hell, Cyberpunk, Incremental, Indie, Low-poly, No AI, Singleplayer
Average sessionA few minutes
InputsKeyboard, Gamepad (any)
ContentNo generative AI was used

Comments

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(1 edit) (+1)

This is one I can get so easily addicted to. If you did a big expansion on that skill tree, added a few more neat driving or gameplay mechs (jumping up to second levels? A gun turret on the bike controlled with mouse?), and maybe added 2 or 3 more biomes that were slightly visually different (color pallette swaps, some props to replace the cubes) I could easily play this for another 5 hours.

My only issue - I keep getting to the end of sector three and there is one green resource that the compass is telling me is in the center of the map, but I can't see it in the world and can't extract it - so I can't beat that sector. 

(2 edits)

Thank you so much for the feedback! I uploaded a fix for sector3, good catch!